Holding control points like High Ground’s fort, or racing for power weapons like the rocket launcher and sniper rifle, can snowball into a victory from the start of the match, and can dictate where the ensuing carnage will take place. Great map design boils down to how and where players are incentivized to move. Whether it’s racing across Blood Gulch with a captured flag, fighting through the dreaded Library level in the original Halo: Combat Evolved, or playing a co-op firefight mission in Halo: Reach, the maps in Halo are a huge part of the formula. “ Halo means something’s there for everyone,” said Fernando Medina, Multiplayer Designer for upcoming Halo: Infinite.
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